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Collider setting and Clamp Vertical Rotation feature is not saved when building game

on Tue May 12, 2015 9:55 pm

There are some objects that would not store the mesh collider setting. For example, I select the object, add the feature and then test it in the game - everything works, however some objects loose this property after I build a webgl project. What could be the problem?

Also, something weird is happening with the Clamp Vertical Rotation feature. I am able to look up and down when I test the game, however, after I build the WebGL project, the vertical and downward look is restricted. I am using the default first person controller of Unity 5. What could be the problem here?

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