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Blendshapes not Animating in Unity3D

on Fri May 29, 2015 3:39 am
I animated the character in 3DS Max, added some morph targets and animated it throughout the keyframe range.
Somehow, Unity3D is picking some blendshapes but not picking some. I need all the blendshapes to function as it functions inside 3DSMax.
Can anyone please help.

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