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Unity Ninja Unity 3D Forum » General Dicussions » Trouble determining terrain height in editor...

Trouble determining terrain height in editor...

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Yowser


Member [Lv. 2]
Member [Lv. 2]
Hi UN,

I have run into a problem while terraforming. I am trying to create very elaborate, detailed paths and roadways connecting terrain of vastly different heights. I can set the level tool and have no trouble creating flat planes, but when I try to create a curving pathway say around a mountain side or hill, I cannot do this with any degree of usefulness.

Is there are way in the editor to tell the exact height of the terrain you are working on?

Thank you.

View user profile http://YowNow.com/

Yowser


Member [Lv. 2]
Member [Lv. 2]
I have figured out a work-around. By placing my third-person camera avatar at the point on which I am working I can determine the exact height. This is slow and tedious, but better than nothing.

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hpdestro


Member [Lv. 2]
Member [Lv. 2]
Terrain height is based off of Black vs White and what's in between..

best option i seen is to export to Photoshop or something of that calibre and then look at the shading around your roads etc... as from going from lets say 10f to 100f on the height smoothly.. (angled road) i think the best practice is to have both and maybe try to Smooth the edge from a-b that should give a realistic grade...

let us know when you find a for sure method or plug-in... 
I will do the same..

hpdestro
"Education is Power"
"Do'ers need only Apply"

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Yowser


Member [Lv. 2]
Member [Lv. 2]
Thank you. Smile

I am getting pretty good at it, but I need to do it on the fly while building. At some point I probably should look into editing in Photoshop, but right now we are so close to opening I need to stick to what I know.

My method works, and is getting much easier with practice.

View user profile http://YowNow.com/

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