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Trouble determining terrain height in editor...

on Sat Aug 01, 2015 6:56 pm
Hi UN,

I have run into a problem while terraforming. I am trying to create very elaborate, detailed paths and roadways connecting terrain of vastly different heights. I can set the level tool and have no trouble creating flat planes, but when I try to create a curving pathway say around a mountain side or hill, I cannot do this with any degree of usefulness.

Is there are way in the editor to tell the exact height of the terrain you are working on?

Thank you.
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Re: Trouble determining terrain height in editor...

on Thu Aug 06, 2015 10:19 am
I have figured out a work-around. By placing my third-person camera avatar at the point on which I am working I can determine the exact height. This is slow and tedious, but better than nothing.
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Re: Trouble determining terrain height in editor...

on Mon Sep 14, 2015 4:31 am
Terrain height is based off of Black vs White and what's in between..

best option i seen is to export to Photoshop or something of that calibre and then look at the shading around your roads etc... as from going from lets say 10f to 100f on the height smoothly.. (angled road) i think the best practice is to have both and maybe try to Smooth the edge from a-b that should give a realistic grade...

let us know when you find a for sure method or plug-in... 
I will do the same..

hpdestro
"Education is Power"
"Do'ers need only Apply"
Member [Lv. 2]
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Re: Trouble determining terrain height in editor...

on Tue Sep 15, 2015 10:50 am
Thank you. Smile

I am getting pretty good at it, but I need to do it on the fly while building. At some point I probably should look into editing in Photoshop, but right now we are so close to opening I need to stick to what I know.

My method works, and is getting much easier with practice.
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