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Unity Ninja Unity 3D Forum » HELP » Help (General) » My UNITY 2D game heats up my Nexus phone! What could be the issue here?

My UNITY 2D game heats up my Nexus phone! What could be the issue here?

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Hi, I developed a 2D game on unity. But the issue I am getting is that my cellphone which is Nexus starts to heat up almost immediately when I start my game! It is not a very heavy game with not many scripts in it!.
I read once on a forum that if you don't sign your game it keeps running in debug mode and therefore heats up your cell phone. So, I signed my game but the issue could not be resolved. The phone still heated up.
I tried not playing the game as well. I put the phone in welcome screen and just put it down but the phone still kept heating up.
I therefore decided to do a test to see if it was the unity's own internal setting or was there something in my game that was heating up the phone!
I made a new project in unity and saved it as it is! I generated it's .apk file and installed it in my Nexus. Now, when I ran my app in the phone, it just showed a blue screen! I put my phone down for 5 mins and then 10 and so on to see if my phone would still heat up or not!
The result was that my Nexus was still heating up! I even tried this experiment[​IMG] after signing my app as well but there was no Difference. The phone still heated up!
People develop game son unity all the time and there games work fine, so there must be something I must be doing wrong! Please, help me figure it out.
So, therefore can anyone please inform me as to what might be the issue here? Or give me of an idea as to what should I do to resolve this issue?
Please, get back to me if you can think of something else. I would very much appreciate it.
Thank You!

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What is drawcall count like in your scene being loaded up on the mobile device?

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Member [Lv. 1]
Member [Lv. 1]
my drawcall count is 28-30 as shown in the editor profiler! If it is not right what can I do to improve it??

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Member [Lv. 2]
Member [Lv. 2]
switch to ios xD

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