Unity Ninja Unity 3D Forum
To have exclusive access to all downloads, recourses and links within this forum, a free registered account is required. Just a heads up Wink
Go down
Member [Lv. 0]
Member [Lv. 0]
Posts : 1
Points : 955
Rep : 0
Join date : 2016-01-06
Location : Cleveland, Ohio
View user profilehttp://jefferywright.com

Ineractive 3D object manipulation and animation?

on Wed Jan 20, 2016 2:15 pm
I'm actually not using Unity to develop games.

I want to use Unity to create interactive demos of 3D models with an interface that allows a user to choose an exploded view, of say a vacuum pump, and click a toggle button to rotate a component x degrees one way, then click it again, to rotate it back smoothly with a tween.

All the tutorials I find are game oriented, I want to use this as an engineering visualization tool.

I would also like to have 3D objects in a model respond to mouse events, such us opening a panel with an image, descriptive copy and a hyperlink when moused over or clicked.

Then publish it to OpenGL for use on web pages.

Is this possible with Unity, and are there tutorials available that cover the subject?

Thanks, everyone.
Back to top
Permissions in this forum:
You cannot reply to topics in this forum