I want to use Unity to create interactive demos of 3D models with an interface that allows a user to choose an exploded view, of say a vacuum pump, and click a toggle button to rotate a component x degrees one way, then click it again, to rotate it back smoothly with a tween.
All the tutorials I find are game oriented, I want to use this as an engineering visualization tool.
I would also like to have 3D objects in a model respond to mouse events, such us opening a panel with an image, descriptive copy and a hyperlink when moused over or clicked.
Then publish it to OpenGL for use on web pages.
Is this possible with Unity, and are there tutorials available that cover the subject?