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Ineractive 3D object manipulation and animation?

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I'm actually not using Unity to develop games.

I want to use Unity to create interactive demos of 3D models with an interface that allows a user to choose an exploded view, of say a vacuum pump, and click a toggle button to rotate a component x degrees one way, then click it again, to rotate it back smoothly with a tween.

All the tutorials I find are game oriented, I want to use this as an engineering visualization tool.

I would also like to have 3D objects in a model respond to mouse events, such us opening a panel with an image, descriptive copy and a hyperlink when moused over or clicked.

Then publish it to OpenGL for use on web pages.

Is this possible with Unity, and are there tutorials available that cover the subject?

Thanks, everyone.

View user profile http://jefferywright.com

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