Unity Ninja Unity 3D Forum
To have exclusive access to all downloads, recourses and links within this forum, a free registered account is required. Just a heads up Wink

You are not connected. Please login or register

Unity Ninja Unity 3D Forum » HELP » Help (General) » Sync Unity data as if it were a MP FPS

Sync Unity data as if it were a MP FPS

Go down  Message [Page 1 of 1]

1 Sync Unity data as if it were a MP FPS on Fri Apr 01, 2016 9:57 am


Member [Lv. 1]
Member [Lv. 1]
Is it possible to have a server that holds the game files to a Unity game? When people want to edit the game, they connect to the server. Any changes they make immediately are sent to the server and everyone on it.

For Example:

Bob changes the position of an object in a layout. Phil is working on the same game and sees the objects position jump.

  1. Bob changed a variable (the position of an object)
  2. The change was immediately sent to the server
  3. The server sent the change to all people on the server (including Phil)
  4. Phil's computer received the change

Important Note:
If you think you can make this as a Unity Plugin, PM me and we will negotiate.

View user profile

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum