Unity Ninja Unity 3D Forum
To have exclusive access to all downloads, recourses and links within this forum, a free registered account is required. Just a heads up Wink
Share
Go down
Member [Lv. 1]
Member [Lv. 1]
Posts : 2
Points : 759
Rep : 0
Join date : 2016-06-25
View user profile

Normal mapping in unity

on Sat Jun 25, 2016 5:57 am
Hi.

I recently started working with Unity. Up until now all my work was done in 3Ds Max, but now i have to move what i created over to unity. For the most part its easy, but Normal maps often give me a bad time.

My normals are generated either in Max under the bake option, or in Crazy bump. Almost everything i was doing so far has been furniture but my latest project was a statue bust, and i had a lot of problems with it. In the end i discovered that i had to set the strength of my normal map to -1 in order to get the result closest to desired.

I don't have a specific question, but rather i'm looking for tips or good tutorials on how to improve my normal mapping. (and anything else)


I wanna post a link to photos but new member ban wont let me...
Back to top
Permissions in this forum:
You cannot reply to topics in this forum