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Unity Ninja Unity 3D Forum » HELP » Help (General) » [NEED HELP] Moving object as wave !!!!

[NEED HELP] Moving object as wave !!!!

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1 [NEED HELP] Moving object as wave !!!! on Tue Oct 04, 2016 9:49 pm


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Hi, i'm facing a problem, i'm searching for a week but got nothing, i want to move object exactly like this. Please help me !!!(resource, keyword.....). Sorry for my bad English! Thanks for reading.

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2 Re: [NEED HELP] Moving object as wave !!!! on Sat Oct 08, 2016 7:04 pm


Hello, quangtien. For that, you would need to use a sine function. (Mathf.Sin)
I'll give you an example of what the code should look like. (in javascript)

var current_y : float; //The y of the object (before sin)
var change_y : float; //How fast you want it to change
var mult : float; //How far to go (like up or down)
var obj : Transform; //Object to move

function Update () {
 current_y += change_y;
 if (Input.GetKey (KeyCode.Space)) {
  mult = 5;
 } else
  mult = 1;
 if (current_y > 360) current_y -= 360;
 obj.position.y = Mathf.Sin (current_y) * mult

That should be good. You should know some about trigonometry if you want to make scripts like this. This might be hard to understand without trigonometry.

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