Unity Ninja Unity 3D Forum
To have exclusive access to all downloads, recourses and links within this forum, a free registered account is required. Just a heads up Wink

You are not connected. Please login or register

Unity Ninja Unity 3D Forum » HELP » Help (General) » how to stop Unity from generating multiple pieces?

how to stop Unity from generating multiple pieces?

View previous topic View next topic Go down  Message [Page 1 of 1]

fortsts


Member [Lv. 0]
Member [Lv. 0]

Hello Unity folks! I imported a mesh into Unity. But Unity made it into 7 pieces. I applied texture on it. However, it didn't look like what I created in substance painter. I tried (1) applying texture piece by piece. But the UV doesn't aligned correctly. (2)putting the albedo map in the group shader(the group of the multiple pieces), but still, UV doesn't fit.


Here's a screenshot of how it's like:


But it's supposed to look like this:





I imported my mesh into other softwares, like Maya, Modo, Zbrush. They all see it as one single mesh. Only Unity considered it as multiple pieces. Could somebody help me PLEASE?

View user profile

DeveloperLuke


Moderator
Moderator
I don't know if you can. As far as I know, there is a 65535 vertices limit.
You could try reducing the detail of the model.

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum