Unity Ninja Unity 3D Forum
To have exclusive access to all downloads, recourses and links within this forum, a free registered account is required. Just a heads up Wink
Share
Go down
Member [Lv. 0]
Member [Lv. 0]
Posts : 1
Points : 359
Rep : 0
Join date : 2017-07-30
View user profile

Need help with objects clipping and navnesh agents going through them

on Sun Jul 30, 2017 5:43 pm
Hello everybody,

Please refer to a question I've asked in Unity's answer page (at the bottom in 7 days).
My goal is to avoid navmesh agents going through the child objects of other agents, and avoid the child objects clipping with each other.

This is very important as this is a VR simulation for my masters degree and it's not looking too well when people see this happening.

Brief update on what has been done:

1. I've put a Navmesh Obstacle, very small one, on the carts - but it's too costly and the Navmesh Agents are rigid about it.

2. had a Navmesh agent on each cart! but the cart will lose its rotation and I can't have it at the right rotation... agent.UpdateUpAxis doesn't seem to work for me, although it was eccepted as the right answer in one of the answers.

3. Tried having a cube in the cart, and a rigid body and in Import I've selected the Generate Collider.
Back to top
Permissions in this forum:
You cannot reply to topics in this forum