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Network lobby manager

on Mon Apr 09, 2018 1:48 pm

I'm developing a multiplayer online application with unity3D, and i'm using networkLobbyManager, I managed to create a match and allow the players to join the match by running matchMaker.JoinMatch so I have all the players in "Lobby Scene" but I did not understand how we can join them in "play scene".
(I have found that we can move to play scene only if all players are ready, but I do not understand how I can put them all ready).
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