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Unity Ninja Unity 3D Forum » FREE Project Downloads & Recources » Complete Projects » FPS KIT (V. 0.1) FROM FPS TUT 6

FPS KIT (V. 0.1) FROM FPS TUT 6

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26 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Mon Mar 10, 2014 2:21 pm

Oshi


Member [Lv. 3]
Member [Lv. 3]
THANKS!!!

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27 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Mon Mar 10, 2014 2:22 pm

Oshi


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Member [Lv. 3]
THANKS!!!

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28 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Wed Mar 19, 2014 7:52 am

developer23


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Moderator
Cool  Very Happy 

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29 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Mon Mar 24, 2014 2:40 pm

spongebhoy


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Member [Lv. 0]
thanks bro!

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30 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Mar 29, 2014 11:42 am

DarkHunter


Member [Lv. 1]
Member [Lv. 1]
Can I use this and sell a video game with it!

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31 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Apr 05, 2014 1:46 pm

DarkHunter wrote:Can I use this and sell a video game with it!
Yes.

View user profile http://www.youtube.com/user/misterninjaboy

32 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Tue Apr 08, 2014 11:58 am

mahindrags


Member [Lv. 1]
Member [Lv. 1]
Mister Ninja Boy... after your assets imported the compiler gives a error " Improt FBX Errors: Unsupported wedge mode type"..

Any solutions?? some says there is problem in UV mapping... the problem is the bullet think so...


pls reply asap..

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33 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Wed Apr 09, 2014 12:04 pm

gavanescu


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Member [Lv. 0]
EPIC!  lol! 

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34 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Apr 12, 2014 8:42 am

AndrewIsAwesome


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Member [Lv. 0]
Hey,is there a example for this tut that i can use?

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35 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Wed May 07, 2014 9:17 pm

Alvbatross


Member [Lv. 0]
Member [Lv. 0]
I keep getting errors that says Error while decompressing package, What should i do?

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36 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Thu May 15, 2014 1:53 pm

You should fart.

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37 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Tue Aug 19, 2014 12:35 am

jayreckz01


Member [Lv. 0]
Member [Lv. 0]
THANKS A LOT FOR YOUR TUTORIALS..
ITS REALLY HELPFUL. I love you  I love you  I love you 

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38 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Sep 13, 2014 10:48 am

harsh(Amuser)


Member [Lv. 1]
Member [Lv. 1]
Hai,
I'm new to this forum and i created a website amuser.proboards.com can guy's help my community Smile

Thank you !!

View user profile http://amuser.proboards.com

39 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Sep 13, 2014 10:51 am

Sai Srinivas


Member [Lv. 0]
Member [Lv. 0]
hey iam not getting aiming script in it....can u get me a link for tht pls!!!!!!

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40 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Sep 13, 2014 10:56 am

harsh(Amuser)


Member [Lv. 1]
Member [Lv. 1]
hai,
that was a great tutorial
i'hv just created a website, would you like to visit it (amuser.proboards.com)

View user profile http://amuser.proboards.com

41 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sun Nov 02, 2014 10:35 am

Manish Thakur


Member [Lv. 1]
Member [Lv. 1]
My enemy dont KILL me !!!
HELP
!!!

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42 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sun Nov 02, 2014 10:40 am

NewDeveloper


Moderator
Moderator
Manish Thakur, if you need any help then please make a new topic in the Help(General) section of the forum.

--New Developer

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43 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sat Nov 22, 2014 3:21 am

Cjrobinson505


Member [Lv. 0]
Member [Lv. 0]
Whenever I try and download from this forum the tab opens, loads for a while then either says that the link doesn't exist or the page is temporararily busy???

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44 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Wed Dec 31, 2014 4:19 am

ksouztt


Member [Lv. 2]
Member [Lv. 2]
For some reason my camera for zooming in is default for when i start the game, any idea on why?

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45 Much Needed! on Sun Jan 25, 2015 1:14 am

voodoo664


Member [Lv. 0]
Member [Lv. 0]
Thank you i will use some of the rayscript code so that i can see an example so i can update my code!
Great work keep on posting these freebies i hate using the slow unity asset store for unity 4, I will credit you in the credits!

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46 How to add animations to the Enemy AI script??? on Fri Feb 13, 2015 10:31 am

I got this working but I would like an actual enemy like a zombie, that has animations. So instead of the

Code:
renderer.material.color = Color.red;

I would like something like:
Code:

animation.Play("run");

but when I add put that into the script, nothing happens. My enemy doesn't even move toward me.

This is what I change the script to:

Code:
//IMPORTANT NOTE! THIS SCRIPT WAS MADE IN VIDEO NUMBER 21! CHECK OUT THE EARLIER VERSION (NOT V2) IF YOU HAVEN'T REACHED THAT VIDEO.

var Distance;
var Target : Transform;
var lookAtDistance = 25.0;
var chaseRange = 15.0;
var attackRange = 1.5;
var moveSpeed = 5.0;
var Damping = 6.0;
var attackRepeatTime = 1;

var TheDammage = 40;

private var attackTime : float;

var controller : CharacterController;
var gravity : float = 20.0;
private var MoveDirection : Vector3 = Vector3.zero;

function Start ()
{
   attackTime = Time.time;
   animation.Play("idle01");
}

function Update ()
{
   if(RespawnMenuV2.playerIsDead == false)
   {
      Distance = Vector3.Distance(Target.position, transform.position);
      
      if (Distance < lookAtDistance)
      {
         lookAt();
      }
      
      if (Distance > lookAtDistance)
      {
         animation.Play("idle01");
         //renderer.material.color = Color.green;
      }
      
      if (Distance < attackRange)
      {
         animation.Play("attack01");
         //attack();
      }
      else if (Distance < chaseRange)
      {
         animation.Play("run");
         //chase ();
      }
   }
}

function lookAt ()
{
   animation.Play("caution");
   //renderer.material.color = Color.yellow;
   var rotation = Quaternion.LookRotation(Target.position - transform.position);
   transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping);
}

function chase ()
{
   animation.Play("run");
   //renderer.material.color = Color.red;
   
   moveDirection = transform.forward;
   moveDirection *= moveSpeed;
   
   moveDirection.y -= gravity * Time.deltaTime;
   controller.Move(moveDirection * Time.deltaTime);
}

function attack ()
{
   if (Time.time > attackTime)
   {
      Target.SendMessage("ApplyDammage", TheDammage);
      Debug.Log("The Enemy Has Attacked");
      attackTime = Time.time + attackRepeatTime;
   }
}

function ApplyDammage ()
{
   chaseRange += 30;
   moveSpeed += 2;
   lookAtDistance += 40;
}


What am I doing wrong??? I have a animation controller attached to my enemy with all the animations...

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47 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Thu Oct 15, 2015 12:55 pm

WolfSmartGames


Member [Lv. 1]
Member [Lv. 1]
Soapkiller3 wrote:How come it wont download it?????? Mad Mad Question Question pale pale 

Add Fly Was Shutdown I think, also addblock blocks addfly at times

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48 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Thu Mar 10, 2016 7:31 am

pito2901


Member [Lv. 1]
Member [Lv. 1]
Thanks !

How do you animate the enemy soldier ? (Actually, about the target script...)

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49 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Thu Apr 07, 2016 3:44 pm

ItsMarineNoob


Member [Lv. 0]
Member [Lv. 0]
iT DOESN'T LET ME IMPORT.

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50 Re: FPS KIT (V. 0.1) FROM FPS TUT 6 on Sun Jun 26, 2016 12:44 pm

fiflak77


Member [Lv. 0]
Member [Lv. 0]
I need help!

Assets/Tutorial 5/Tutorial 5/Scripts/Player/RespawnMenuV2.js(6,20): BCE0018: The name 'MouseLook' does not denote a valid type ('not found'). Did you mean 'UnityStandardAssets.Characters.FirstPerson.MouseLook'?

Can anybody help me?

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