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Handle HUGE Worlds

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1 Handle HUGE Worlds on Sat Aug 09, 2014 9:13 am

putzi


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I have created a HUGE scene(a Town) and its laggy(low FPS).
How I can Handle Huge Scenes?
It is possible to create a Chunk System,wich is loading only the important part of the map ?
And How I can do this Question 
(Sorry for my bad English)

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2 Re: Handle HUGE Worlds on Sat Aug 09, 2014 11:46 pm

LOD is what you are thinking about. You can also go about Occlusion Culling.

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3 Re: Handle HUGE Worlds on Sat Aug 16, 2014 7:29 am

putzi


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But you can only use it in Unity-Pro ! Is there a free way to use LOD/Occlusion Culling ?

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4 Re: Handle HUGE Worlds on Sat Aug 16, 2014 1:27 pm

Ninjaboy follower


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Load the level asynchronously

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5 Re: Handle HUGE Worlds on Sun Aug 17, 2014 1:22 am

putzi wrote:But you can only use it in Unity-Pro ! Is there a free way to use LOD/Occlusion Culling ?
You should check out this asset you can get which is $10, which is a LOD system for unity Free.
http://u3d.as/content/brilliant-game-studios/smart-lod/3gZ

Also here is a free asset from M2H which provides a culling system for unity free. Project files should be on this page: http://forum.unity3d.com/threads/m2hculling-optimize-your-game-culling-system-for-unity.52130/

Hope I helped.

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6 Re: Handle HUGE Worlds on Sat Aug 30, 2014 10:51 pm

BryceCain25


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MisterNinjaBoy wrote:LOD is what you are thinking about. You can also go about Occlusion Culling.
You could also pre-load the level? I have heard of people doing this to mimimalize the lag.
Smile

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