Liquidum is a suite of realtime-dinamic liquid/fluid effect to simulate distort water drops (and other liquid) over the screen and over the objects, rain and more generally be used where there is need to simulate liquid effects on a scene.
No pre-animated sprites, all effect type are dinamic and configurable from inspector or script. No post-effects and no render-to-texture.
Extremely easy to use and configure!
You can simulate dynamics and configurable drops with multiple frames, static or animated effects...
At the moment there are ten types of different effects in one simply component!
And many features are still under development:
dynamics puddles, fluid flow, rain and liquid sound effects... and much more.
Trial Dops effect example video:
Global effects (old 1.2 version) example video:
And the new version (v 1.3.5, with realistic and dinamic sounds, camera angle how manage drops on screen... and a lot of new features) is ready!