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Unity Ninja Unity 3D Forum » Project Showcase » Advanced Road Material

Advanced Road Material

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1 Advanced Road Material on Fri Apr 03, 2015 4:52 am

valrik


Member [Lv. 2]
Member [Lv. 2]
https://www.assetstore.unity3d.com/en/#!/content/33414

I would like to introduce my new asset, the Advanced Road Material

This is a dynamic road material that can create almost unlimited amount variations. Use wit the awesome EasyRoads3D or Easyroads3D Free It has variables to add water for if its raining, snow, moss. The moss can be coloured to simulate dirt. Add variants of pot holes, cracks, damage and more. Then, there are many options to add road markings, assign its colours. All this gives an almost unlimited amount of possibilities. Can use diffuse, specular and parallax shaders. Id that wasn't enough theres even a script that makes it easy to change the snow, wetness, moss and ice levels at runtime from your code.

https://www.assetstore.unity3d.com/en/#!/content/33414

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2 Re: Advanced Road Material on Fri Apr 03, 2015 3:41 pm

developer23


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Nice

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3 Re: Advanced Road Material on Fri Apr 03, 2015 4:28 pm

valrik


Member [Lv. 2]
Member [Lv. 2]
Thank you

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4 Re: Advanced Road Material on Mon Apr 06, 2015 2:24 am

valrik


Member [Lv. 2]
Member [Lv. 2]
I would be interested to hear what other kinds of dynamic substances people would like me to make, if you have any suggestions please post them

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5 Re: Advanced Road Material on Mon Apr 20, 2015 11:20 am

valrik


Member [Lv. 2]
Member [Lv. 2]
This awesome material is now half price for the foreseeable futore, just $1.50

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6 Re: Advanced Road Material on Mon Apr 20, 2015 2:06 pm

valrik


Member [Lv. 2]
Member [Lv. 2]
Its a substance material. The above images plus many more combinations can be created from just one material. A great asset to have for quickly creating many different types of roads types and conditions. And the ability to add puddles and snow is easy. PLus theres a script for you to look at so snow and rain / ice can be changed at runtime. So if it starts snowing in your games, you can make snow build up on the road. Combine this with RTP terrain shaders and you can get full snow build up. Or wetness etc. Simple to use too.

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