Here's what I'm thinking
The game will be called Confined, (Built of course with Unity) the idea is short enclosed spaces, tunnels, caves, that kind of thing, the idea to run from one end to the other in a set time.
Sounds boring right? Well yea kind of is until you add certain factors into the mix, such as mass spawning enemies, the idea is to cut a path through and escape NOT engage everything in sight, the game will have a limited arsenal of weapons, and ammo is further limited to just one or two clips per round, again will require balancing during testing.
I already have a partially working prototype but some of the code needs work, while I overhaul some of the older 4.6 level components, the idea will be to get from one end of the confined space to the other in a set time, with the highest score you can get using various multipliers and kill factors, taking out everything will mean failure so you must pick your kills carefully and cut a path to the goal.
What I Need
Right now just a programmer, to get the last bits up and running, I've built the level but a level designer going through it couldn't hurt either.
So right now that's how it stands.