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Unity 5 Advanced Joint Configuration question......

on Tue Apr 28, 2015 12:39 am
Hi friends...
I'm looking everywhere for a good tutorials to explain getting a pair of arms functioning with springs/joints.  I'd like to be able to pick up objects and add them to an inventory .. I imagine something somewhat simple to better understand making a game, focused right now on the hands though.  I found 1 good tut

https://youtu.be/OUQuHf8M9XQ

but am hoping to check out some others to gain better comprehension, particularly using Unity5.  Thought ya all might have some good suggestions.  

Thanks ahead of time :-)

Jenni

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Re: Unity 5 Advanced Joint Configuration question......

on Wed Apr 29, 2015 11:13 pm
Hey there! To start ya off, most systems just enable an object when you press a certain key when inside a certain trigger..like say for instance you are inside a box collider that is marked as a trigger and you press "e" or something, you will disable whatever is in your hand and enable whatever you picked up, and you can set an array of objects that will store the values of both objects so you can switch between each of the objects using keypresses...this can all be done in scripting, if you are looking for an inventory with a User Interface, that is different...you will need to be able to set certain arrays to store the values of each slot in order to sort or move each item around..
Hope that explained a little (By the way, each of these methods can be used in any version of Unity Smile )
-BryceCain25
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Re: Unity 5 Advanced Joint Configuration question......

on Thu Apr 30, 2015 4:13 pm
Oh Ok thanks Bryce! I was trying out Playmaker last night and it was helping me w/ the graphical aspect of on/off buttons & triggers. I guess there are ways to do it solely w/ code & triggers too.. I appreciate your response! I shall determine the best way to go about the hand stuffs. Cheers!
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Re: Unity 5 Advanced Joint Configuration question......

on Fri May 01, 2015 4:07 pm
jenninexus wrote:Oh Ok thanks Bryce!  I was trying out Playmaker last night and it was helping me w/ the graphical aspect of on/off buttons & triggers.  I guess there are ways to do it solely w/ code & triggers too.. I appreciate your response!  I shall determine the best way to go about the hand stuffs.  Cheers!
Awesome! Glad you were able to figure something out! Cheers!
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