Okay I'm very new to unity and nee some help with this. I have multiple cameras in a scene, all in different positions and angles , triggered to activate by events, to give the same kind of effect as old ps1 titles like Final Fantasy 7 or resident evil, etc. when i start, the player moves relative to the first camera (C1), but i go around a corner, the camera changes to another camera (C2) that looks down a hallway. however when the camera switches, the player still moves relative to C1, or relative to the map or something.

I need to figure out how to make it so when it switches cameras, the player will move relative to that specific camera. i plan on having multiple cameras per scene, to cover many different angles, so how can i make it so the player moves relative to the specific camera?