@GLGPRO wrote: “Im not asking people to join i just need help skining my Characters to The Model so i can make them Characters in Unity3d
Hi there GLGPro! Have you checked out any of the models here? MNB has posted a ton, along with other users.
Animating a character will require a external program other to Unity3D.
pretty much anything that can export as .fbx (pretty much the easiest and most commonly used format)
Moving the character while the animations play will require a script.
Look at my profile for more information (I have a detailed script where it will animate your character w/ added anims)
skinning the character will require something like:
pretty much any program that will manipulate a image to your liking.
photoshop has a cool format in which you can follow on youtube, to where you can unwrap the models default diffuse and work off of that.
this one explains pretty well...
ow and this for modeling:
make sure that once you have animated them in blender (or whatever, it's just mentioned because of simplicity and price)
that you have exported them each with a different animation but still keeping the model.
As well keeping the rig, the rig will help you animate as well in Mecinam.
Here is a video on rigging:
find blender here:
this should be enough, if you need more, please pm me or reply to this topic.
I am willing to help you any time